As a UX designer who thrives on solving complex problems through both creative intuition and structured analysis, I didn’t just follow a process—I lived it, questioned it, and evolved with it. This was not a linear project; it was deeply iterative, shaped by fast cycles of listening, building, testing, and refining.
And I didn’t do it alone.
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I collaborated closely with:
Our collective goal: Transform the chaotic, crash-prone BlueStacks 4 (BS4) into a smarter, faster, and more user-centric BlueStacks 5 (BS5). We followed an iterative UX design process informed by heuristics, research, data, and user feedback.
BlueStacks is a desktop software that lets users run Android apps and games on a PC. But for serious mobile gamers — who often use multiple accounts or automation tools — the experience had grown heavy, unstable, and overwhelming in BlueStacks 4.
In this case study I will be sharing my work concerning these features:

My first instinct in any redesign is to understand not just what they click, but what they feel and do when things go wrong. This stage brought out my naturally investigative side!
I began with a deep-dive into user sentiment using a blend of quantitative and qualitative data:
| Source | Key Insights |
|---|---|
| Reddit (r/BlueStacks) | Dozens of threads flagged issues like “99% loading stuck,” “macro incompatibility,” and “everything is crashing now.” |
| Trustpilot | Frequent reviews cited bloated software and extreme resource consumption. |
| User Interviews | 20 users interviewed, ranging from casual gamers to hardcore multitaskers. |
| Support Tickets | Reviewed internal logs to identify the most common and severe issues. |